﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class VendorItem 
{
    [SerializeField]
    private Item item;
    [SerializeField]
    private int qty;
    [SerializeField]
    private bool isUnlimited;

    public Item MyItem { get => item; }
    public int MyQty { get => qty; set => qty = value; }
    public bool MyUnlimited { get => isUnlimited;  }
}
